Global Config_Gif item 2 of Config_G = 9 then set the colorDepth = 8 put 1 into item 2 of Config_Gend ifpuppetSound 0--go to movie "Menu"set the castNum of sprite 2 = the number of cast "BlackBoad"go to "Quit"go to the framepuppetPalette 0QuitGlobal Config_Gput 255/5*integer(item 3 of Config_G) into Volume_Wset the volume of sound 1 = Volume_Wupdatestage--puppetSound "PMBGM"if item 2 of Config_G = 1 then if machineType() < 256 and the colorDepth <= 8 then put 9 into item 2 of Config_G set the colorDepth = 16 end if -- go to "fullColor"end ifGlobal PhotoNo_Gput 1 into PhotoNo_G--unLoadCastReadPictGlobal Photo_G,PhotoNo_Gif PhotoNo_G < Photo_G then put PhotoNo_G + 1 into PhotoNo_Gelse put 1 into PhotoNo_Gend if--unLoadCastReadCastGlobal Photo_G,PhotoNo_Gif PhotoNo_G > 1 then put PhotoNo_G - 1 into PhotoNo_Gelse put Photo_G into PhotoNo_Gend if--unLoadCastReadPictGlobal Photo_G,PhotoNo_Gif PhotoNo_G < Photo_G then put PhotoNo_G + 1 into PhotoNo_Gelse put 1 into PhotoNo_Gend if--unLoadCastReadPictGlobal PhotoNo_Gput 1 into PhotoNo_G--unLoadCastReadPict--go to the frame - 1puppetSound "PMBGM"--play doneGlobal PhotoNo_Gput 1 into PhotoNo_G--unLoadCastReadCastGlobal Photo_G,PhotoNo_Gif PhotoNo_G > 1 then put PhotoNo_G - 1 into PhotoNo_Gelse put Photo_G into PhotoNo_Gend if--unLoadCastReadCastGlobal PhotoNo_Gput 1 into PhotoNo_G--unLoadCastReadCast--go to the frame - 1Global Photo_G,PhotoNo_Gif PhotoNo_G > 1 then put PhotoNo_G - 1 into PhotoNo_Gelse put Photo_G into PhotoNo_Gend if--unLoadCastReadCast--go to the frame - 1Global Photo_G,PhotoNo_Gif PhotoNo_G < Photo_G then put PhotoNo_G + 1 into PhotoNo_Gelse put 1 into PhotoNo_Gend if--unLoadCastReadCast--go to the frame - 1puppetSound 0nothingset the castNum of sprite 2 = the number of cast "BlackBoad"updatestage--go to "Menu"set the castNum of sprite 2 = the number of cast "BlackBoad"updatestage--Quitset the castNum of sprite 2 = the number of cast "BlackBoad"puppetSound 0play "8Panic"puppetSound 0play "16Panic"Global Photo_G,PhotoNo_Gif PhotoNo_G > 1 then put PhotoNo_G - 1 into PhotoNo_Gelse put Photo_G into PhotoNo_Gend if--unLoadCastReadPict--go to the frame - 1Global Photo_G,PhotoNo_Gif PhotoNo_G < Photo_G then put PhotoNo_G + 1 into PhotoNo_Gelse put 1 into PhotoNo_Gend if--unLoadCastReadPict--go to the frame - 1Global PhotoNo_Gput 1 into PhotoNo_G--unLoadCastReadPictGlobal Photo_G,PhotoNo_Gif PhotoNo_G > 1 then put PhotoNo_G - 1 into PhotoNo_Gelse put Photo_G into PhotoNo_Gend if--unLoadCastReadPictGlobal Photo_G,PhotoNo_Gif PhotoNo_G < Photo_G then put PhotoNo_G + 1 into PhotoNo_Gelse put 1 into PhotoNo_Gend if--unLoadCastReadPictGlobal PWtime_Gif PhotoNo_G < Photo_G then put PhotoNo_G + 1 into PhotoNo_Gelse put 1 into PhotoNo_Gend if--unLoadCastReadPict--set the castNum of sprite 2 = the number of cast "PictCast"--put ticks()+60*4 into PWtime_Ggo to the frame - 1puppetSound "PMBGM"ReadCast--play donego to the frame + 1Global PWtime_Gif ticks() > PWtime_G then go to the frame + 1else go to the frameend ifGlobal PWtime_Gif PhotoNo_G < Photo_G then put PhotoNo_G + 1 into PhotoNo_Gelse put 1 into PhotoNo_Gend if--unLoadCastReadCast--put ticks()+60*4 into PWtime_Ggo to the frame - 1puppetSprite 2,TRUEupdatestage--Global Photo_G,PhotoNo_Gput 30 into Photo_Gput 1 into PhotoNo_G--ReadCast--repeat with n = 3 to 23 set the visibility of sprite n = TRUEend repeat--repeat with n = 14 to 23 set the visibility of sprite n = FALSEend repeatpuppetSprite 2,TRUEupdatestage--Global Photo_G,PhotoNo_Gput 30 into Photo_Gput 1 into PhotoNo_G--ReadPict--set the castNum of sprite 2 = the number of cast "PictCast"--repeat with n = 3 to 23 set the visibility of sprite n = TRUEend repeat--repeat with n = 14 to 23 set the visibility of sprite n = FALSEend repeatrepeat with n = 3 to 12 set the visibility of sprite n = FALSEend repeat--repeat with n = 14 to 23 set the visibility of sprite n = TRUEend repeatupdatestageGlobal PWtime_Gput ticks()+60*2 into PWtime_G--go to the frame + 1repeat with n = 3 to 12 set the visibility of sprite n = TRUEend repeat--repeat with n = 14 to 23 set the visibility of sprite n = FALSEend repeatupdatestagego to the frame - 1